12/17/2022 0 Comments Final fantasy vii remake![]() ![]() To them, it'll feel very disjointed, but probably cool due to the way it looks and plays. My biggest fear is that the rewrites will tarnish the original's legacy, especially for the newcomer audience that expected to hop into it with no prior experience. I wished this game nothing but success, but this company has once again managed to disappoint and, in a sense, infuriate. If I had Nojima's timey wimey powers vested within me, I would like to turn back time to the moment that the relevant staff at Square Enix decided to make these fatal decisions, and force them to defy fate. Maybe they figured that sales of Kingdom Hearts 3 indicated that people wanted more of that absurd type of modern Square Enix storytelling? I'm grasping at straws here, trying to somehow understand what made this company throw one of their most highly valued and cherished title into the river to drown any future expectations. It's as if they didn't truly understand why fans wanted a remake, or what they expected of it. They're fanfic-level absurdities that fail to grasp what made the original beloved in the first place. The problem is, that none of these full rewrites are good. Abandoning the original makes sense on some level, considering that, especially when it comes with a sort of justification to do things differently with part 2. It's almost like they put so much of their budget into the first half, they couldn't possibly maintain this scope for future zones, cities, dungeons and the like. It left me asking myself whether these changes were intended from the start, or were taken as a get out of jail free option when Square Enix's executives realized just how expensive the full game would turn out being, if they kept the same level of detail and interaction throughout all we remember from the original. Added characters and comedic relief work in the game's favor at the point they occur, before everything comes tumbling down to crash and burn. The music is for the most part incredibly well arranged from the original Uematsu tracks, although the new tracks fall short on a stylistic level. ![]() Graphically, the game looks absolutely stunning and I am ready to consider the main cast here to be the definitive versions, the best overall designed and authentic renditions. From adding sidequests to flesh out the Sector 7 slums and their inhabitants, adding dialogue, making a real show out of the Honey Bee manor, speeding up some tedious parts while allowing further exploration in others. The real tragedy of this first part of the "remake" really is that they did nearly everything right for so much of the game. It is a great shame that they decided to abandon the script in favor of Nojima's prime storytelling device (not to spoil things directly, but if you look at a list of games he's written for on Wikipedia, you'll be able to tell what most of them have in common.). For a good amount of hours, I actually did. Cautiously optimistic ever since they announced it, being of the old guard that had been wishing for a faithful remake for a decade before the announcement dropped, I wanted to love it. From introducing core villains, whose presence was supposed to be felt as a looming dread, without fully unveiling them yet, far too early over additions of fate ghosts to a completely absurd, rewritten ending that pulls everything into question while making it clear that no, this is not a Remake, but a reimagining, a reboot, with the publisher opening the next part up to being whatever they wish it to be (or is easier to produce than a faithful sequel), the so-called Remake is a massive letdown. But the further the story progressed, the harder did Nojima and Toriyama deviate from the original's story and developments. Infiltrating Don Corneo's abode had me laughing at just how good it was. Tifa and Aerith are stunning in their added depth and interactions with the rest of the cast. It's a joyful, nostalgic trip to Midgar, with Avalanche growing dear to your heart all over again. For about half the game, they actually achieve this. All Square Enix needed to do was follow the script's core beats, and flesh it out, while fully realizing the setting's world, ambiance and All Square Enix needed to do was follow the script's core beats, and flesh it out, while fully realizing the setting's world, ambiance and characters.
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